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Foundations of Game Engine Development, Volume 1: Mathematics
85% of respondents would recommend this to a friend
COP 692621
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Foundations of Game Engine Development, Volume 1: Mathematics is the perfect guide to help you dive deeper into the mechanics of game development and covers topics such as vectors, matrices, transforms, geometry, grassmann algebra, geometric algebra and much more.
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What Stands Out
Detalles de producto
- Comprehensive guide to game engine development
- Focus on mathematical principles and techniques
- Covers essential topics like geometry, linear algebra, and calculus
- Written by an experienced game developer and educator
- Includes practical examples and exercises for hands-on learning
- Ideal for aspiring game developers and students in computer science
| Publisher | Terathon Software LLC |
| Publication date | November 23, 2021 |
| Language | English |
| Print length | 176 pages |
| ISBN-13 | 979-8985358209 |
| Item Weight | 14.4 ounces (408.24 grams) |
| Dimensions | 7.24 x 0.61 x 10.24 inches (18.4 x 1.5 x 26 cm) |
| Book 1 of 2 | Foundations of Game Engine Development |
Who Should Buy?
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Aspiring Game Developers
Beginners looking to understand the mathematical foundations crucial for building game engines will benefit significantly.
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Computer Science Students
Students studying computer science who want to apply mathematical concepts in practical game development scenarios will find this valuable.
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Hobbyist Programmers
Amateur programmers interested in game design and development can enhance their skills using the mathematical principles outlined.
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New Gamers
Casual gamers seeking gameplay experience won't find the mathematical focus relevant to their interests in playing games.
DESCRIPCIÓN DEL PRODUCTO
Foundations of Game Engine Development, Volume 1: Mathematics
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Software Development Editorial Review
Foundations of Game Engine Development, Volume 1: Mathematics is a book frequented by various readers with different backgrounds. While some readers found the book a must-have in game programming and an easy read for the basics, other readers thought that the book merely breezed through concepts and did not contextualize them to any game development scenario. The difference may be attributed to the book's coverage of basics, from linear algebra to 3d game engines, which is helpful for those in need of a refresher. Although the book covers most of the basics, some readers were hoping for more code to help them understand the math notations as is expected in a programmer's guide. One reader was quite disappointed with the lack of refund and accessibility. Nonetheless, some readers found the book a valuable tool in their career as game developers, sharing that the book taught them new things and deepened their understanding of things they already knew. Overall, the book is a good read for those who need a refresher of the basics and for those who want to gain a deeper understanding of linear algebra as it applies to game programming.
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ventajas
- Covers the basics of linear algebra and 3d game engines
- Easy to read
- Valuable tool for some game developers
Contras
- Lack of code examples for better understanding of the math notations
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COP 692621
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características y beneficios
- Covers mathematics for game development
- Introduces Grassmann algebra and geometric algebra
- Covers vectors, matrices, transforms, geometry
- Includes exercises
- Helps develop a deeper understanding of game development mechanics
- Ideal for engineers working on games or simulations
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